Distribution isn't even because createCelestialMoveTask is called before all units are added to the order. If a user made a mod that issued unique move orders across an entire planet it'd work fine and there'd be nothing we could do to stop it Units that are sent as a single order arrive spread out Removed some variables that were no longer needed.įix for AI not clearing build items when a factory dies.įix for AI crash in land teleport to planet task. New order, starting from the top-most panel:ĭon't accept input for the game panel until splash is dismissed. Revamp panel ordering to ensure consistent ordering even with child panels More work on fixing issues preventing the AI from sending attacks.įix for issue in the AI where the recon gone state was not being handled.Īdded an AI placement buffer value to the Ragnarok.ĪI will no longer build the Ragnarok or the land/air titans on asteroids.Īdded threat checks for the Orbital and Structure titan build items.Īdd an #id to the Uberbar options button. Improved AI stuck detection for air based platoons. The AI will now disband units into the general squad. This will help the AI keep as much DPS as possible in range of the target.įix for the AI getting stuck not sending out attacks due to the AI's factory rally point being inside wreckage. Improved the way the AI chooses where to expand.ĪI should no longer attempt to build Halleys, Catalysts, or Ragnaroks if an ally already has one or more of them on the planet.ĪI will now use the average max range for keeping targets at range. Improved AI Land and Orbital interplanetary assistance calculations. Improved the perf overhead of updating AI base deploy data.Īdded some new cheap build conditions to test for platoon build items before we do the more costly canFindPlaceToAttack.ĪI perf improvements to finding a place to attack.ĪI should be less flippy floppy about what fabbers are assisting. Improved the way the AI calculates its main economy planet. Improved the way the AI updates planet manager statuses. The AI now has a shutdown path to clean stuff up better.ĪI will now create and destroy planet managers as needed.Īdjusted AI commander behavior a bit to keep it from doing nothing. The AI should always be expanding its economy. Update to the neural network for Classic mode Removed the Artillery unit type from the Tesla bot. added work needed.)Īdjusted the bounty mode economy modifier limits. min reqs (isn't set to display relevant platform yet. Quick pass on armory tab that upsells titans. This is to fix a specific case in factory build task where the rolloff position would be unitialized, causing units to roll off at odd angles and move on invalid terrain and get stuck. Units will no longer move extremely slowly when in from of a group that has reached its goal.įix for segHitPathablePos improperly returning a voxel when the check failed. Visual tweaks to the ai landing preferences control. ![]() Also added ability to access game stats from game menu.įix for issue where players could not join a lobby where the creator was spectating and all other slots were empty.ĪI perf fix for when the AI has a number of fabbers that cannot find anything to build or assist with. Reformat keybinds in action bar, display them within tooltips for idle fab/factories, ping, pip. Steam users can now choose to use a display name that is different than the default Steam display name. The AI landing zone policy widget will now appear when using a multiplanet system that was not created using the advanced system editor. The server lobby now correctly handles the case where clients disconnect without sending a leave message. The screen will now only try a fixed number of times, then give up.īug fix for case where client crashed while in a lobby. This helps the AI take planet wide information into account when deciding where to attack and when to run away.Īltered the way the AI chooses rally points.ĪI will utilize boom bot platoons a bit better.Īdded starting planet indicators to the system indicator in the new game, server browser, and load system scenes.įix for case were the connect to game screen would hang indefinately due to getting a PollWaitTimeMS response. ![]() These new inputs represent a more strategic view of the game. ![]() Reduce how often the AI updates planet army data while not training neural networks.Īdded some new inputs to the AI neural networks. Additional Notes: 32 bit, Windows XP and Vista are NOT supported.AI perf improvement to build location updates.Graphics: Shader 3.0 / OpenGL 3.2 +, 1 GB GPU RAM.Requires a 64-bit processor and operating system.Annihilate enemy forces with world-shattering TITAN-class units, and demolish planets with massive super weapons! System Requirements Wage war across entire solar systems with massive armies at your command.
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